And as if having a powerful ally betray you wasn't enough, there was no way to release them from the Infestor's control, effectively making the ability a One-Hit Kill. It didn't matter if it's the littlest Gunner Drone, the TC-280 Prototype, the Engineer's turrets, or even Aurelionite, it's fair game for the Infestor. However, arguably the worst part of these little abominations is that during the DLC's initial launch, they were capable of possessing your own allies. Whatever they possess becomes extremely hostile to non-Void entities, gain a shield that blocks a single hit, and their attacks apply a stacking Collapse debuff that detonates when it expires to deal considerable damage (which makes enemies that rely on Death of a Thousand Cuts like Solus Probes a lot more dangerous). On their own, they're not too dangerous with only a single weak attack, but then there's their unique ability to infest other beings.
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